Law 18 – To make a mark a player must have one or both feet on or behind that player’s 22-metre line and catch a ball that has reached the plane of the 22-metre line.
Law 19 – If the ball has passed the plane of touch when it is caught, then the catcher is not deemed to have taken the ball into touch.
Law 19 – If the ball has not passed the plan of touch when it is caught or picked up, then the catcher is deemed to have taken the ball into touch, regardless of whether the ball was in motion or stationary.
Law 19 – If a player jumps and knocks the ball back into the playing area (or if that player catches the ball and throws it back into the playing area) before landing in touch or touch in goal, play continues regardless of whether the ball reaches the plane of touch.
Guidance Notes: Passed includes reached.
No Gain In Ground
Law 19.1 (c) – If a player, with one or both feet on or behind the 22-metre line, picks up the ball, which was outside the 22, or catches the ball in front of the 22-metre line and kicks it directly into touch from within the 22, then the player has taken the ball back inside the 22, so there is no gain in ground.
Guidance Notes: A player in the field of play, who plays a ball that has reached the touchline, and which subsequently lands in touch, is deemed to have taken the ball into touch.
Throwing The Ball into the Scrum
Law 20.5 – No signal from referee. The scrum must be stable and there must be no delay once the ball has been presented to the scrum.
Guidance notes: The scrum half must ensure the scrum is stable before throwing in the ball.
How The Scrum Half Throws the Ball into the Scrum
Law 20.6 (d) – The scrum-half must throw the ball in straight but is allowed to align their shoulder on the middle line of the scrum, therefore allowing them to stand a shoulder width towards their own side of the middle line.
Guidance notes: Referees to ensure the scrum half is standing square to the scrum.
Striking After the Throw-in
Law 20 – Once the ball touches the ground in the tunnel, any front-row player may use either foot to try to win possession of the ball. One player from the team who put the ball in must strike for the ball.
Guidance notes: A strike must happen immediately. Any part of the lower leg from the knee to the foot – including the knee and heel may be used.
Handling in the Scrum – Exception
Law 20.9(b). The number eight shall be allowed to pick the ball from the feet of the second-rows.
Guidance notes: The number 8 can only pick up the ball from the second row, not the front row and this has to be done from where they are positioned before the scrum feed.
Defending Player in In-goal
Law 22.9 (b) – If a player with one or both feet on or behind the goal line picks up the ball from within the field of play or catches the ball in front of the goal line, that player has taken possession of the ball, in the field of play.
Law 22.9 (d) – If a player with one or both feet on or behind the dead ball line picks up or catches a ball that has not reached the dead ball line, or touch-in-goal line, that player is deemed to have made the ball dead.